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Proton Pulse Free Download [hacked]





















































About This Game Get ready for Classic Arcade Brick-Breaking Action from a whole new perspective in Virtual Reality!The entity known as M.O.A.I. has attacked, and the fate of the world is in your hands! You have been chosen to compete in the most diabolical game of atomic paddleball ever to grace the 3rd dimension. Use your paddle to direct the Proton, an energy ball with awesome power and the only thing that can destroy the M.O.A.I. core! If the action gets too fast, use the Space-Time Dilator to turn a sure miss into a deadly volley! Will you be able to conquer over 50 levels and beat M.O.A.I. at his own game?Featuring Music from Jake Kaufman [Virt]Dan Behrens [Danimal Cannon]Justin Moravetz [Rave-TZ] 7aa9394dea Title: Proton PulseGenre: IndieDeveloper:Justin Moravetz, Jake KaufmanPublisher:ZeroTransformRelease Date: 5 Apr, 2016 Proton Pulse Free Download [hacked] attached proton test pulse sequence. proton pulse apk full. proton pulse vr android. proton pulse psvr. proton pulse google cardboard. proton density pulse sequence. descargar proton pulse vr apk. proton nmr pulse sequence. proton pulse psvr review. proton pulse vr free. proton pulse warframe. descargar proton pulse vr apk. proton pulse vr. proton pulse free download. proton pulse apk download. descargar proton pulse google cardboard apk. proton nmr pulse sequence. proton pulse download. proton pulse ost. proton pulse vr apk. proton pulse ps4. proton pulse download. proton pulse ost. proton pulse apk. attached proton test pulse sequence. proton pulse plus apk. proton pulse plus. proton pulse google cardboard gratis. proton pulse. proton pulse ps4. proton pulse psvr review. proton pulse google cardboard скачать. proton pulse 1.3 apk download. proton pulse google cardboard v1.3. proton pulse vr android game. proton pulse free. proton pulse vr android. proton pulse apk revdl. descargar proton pulse google cardboard apk At first I thought this was a cheap port from the gear VR and I would have had to use my head like a Weeble wobble controlling the paddle but I was happily mistaken. Playing this game in room scale on the vive and using the tracked motion controllers is truly how this game is meant to be played. This games shines on the Vive. My only suggestion to the developer is to make the default paddle control the hand controllers so I don't have to squeeze the side button to activate them. You can also back down the haptic feedback to occur only when a paddle makes contact with a ball.. Nice neon shimmer effects in a VR breakoutgame, cool.. I was a massive Arkanoid fan\/fanatic on the Amiga, as well being heavily into the demo scene.. This game seems to merge the two together nicely. As already mentioned, this game is perfect for room scale VR on the Vive. But having to constantly hold down the grip buttons to use the paddles, wtf? Constant vibration of the Vive controllers, wtf? Vive controllers feels too much like an afterthought. It is so close to being absolutely perfect I'm about to strangle myself. Will have to relectantly put this aside for now and hope an update or a fix is on its way. I recommend following but not buying this game right now.. Amazing 3D version of Break Out (which is an old school arcade classic). 10\/10The aiming is very good on the VIVE.. I HAD given this game a thumbs up, but I had to change my vote. I found myself not wanting to play this at all. It's basically breakout in 3D which has been done before... and VR in this instance doesn't add that much to it, except that they chose to make your goggles the controller by default. I'm guessing this was more for the Oculus crowd since they don't have motion controls yet.The Developer kindly informed me that holding the grip buttons will activate the paddles. Somehow that makes it even less fun for me. I don't get it. Word of advice: If you do choose to use the paddles, don't play in a room with light fixtures hanging from the ceiling. If you choose to use the goggles, take a break or your neck will likely hurt later.The developer really should have made it an option... or a toggle... instead of having to hold the button to use the hand paddles, press it once to bring up the paddle, press it again to use the goggles... simple, efficient, and unobtrusive.But as I said before, it's just 3D breakout. With your head as the controller, your neck will be kinda sore after playing this for a while. It's not just looking up, down, left and right... it's the fact that to put a spin on the ball you kinda have to hit the ball with the paddle moving just right... so trying to spin the ball to angle it to hit the blocks I wanted is what really did my neck in.Using your hands as the paddles allows you to hit the ball forcefully and change the speed, but that actually makes the game harder to play and not in a fun way. Things I liked: chiptunes (though they weren't all that catchy) It's Breakout! There's a red and white "amiga beachball" in the game as a multiball mode. There are some powerups like a metal ball that goes through multiple bricks before rebounding.Things I didn't really like It's 3D breakout. (I don't feel VR adds to the game here) They give you a LOT of lives, to the point where I doubted that I'd ever lose the game There's zero feeling of challenge unless you slam the ball into action and then you have to react to your own serve. The ball is rather large and so is the paddle so there's not a whole lot of skill involved here. Neither control method (goggles or hand controllers) seemed to feel right. The Slowdown powerup really seemed unnecessary. The controllers vibrate as you move them around... like non stop. It's like the developer said "hey, I can use haptics... I don't know what to use them for... how about if they just buzz all the damn time? Yeah I'll do that then". The first few levels are really boring and when it finally changes the stage a bit, it doesn't really change much... now instead of being a square room it's a cyllinder. WOO.So yeah, it's not a great game. Maybe they'll improve on the game some? Probably not though. I bet they're already done for good unless there's a bugfix to do. I waited a while and came back to it thinking maybe I'd like it even more, or that with the new found info about the hand paddles it would make the game better. It didn't though. The best thing I can say for this game is that at least it doesn't do what holoball did with the annoying voice... I can actually understand the opening narration. But I don't feel like every game needs a back story either.. Nice game. Very futuristic and retro at the same time.

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